Design Patterns You Should Unlearn in Python-Part2
Ever since the Gang of Four released their legendary Design Patterns book in the 90s, "design patterns" have been a cornerstone of how developers talk about software architecture. Over time, though, the term itself has grown fuzzier. When someone mentions a pattern today, they might be referring to:
- The intent behind the pattern: the problem it's trying to solve.
- The implementation: the exact class structure or code to achieve it.
When we talk about “design patterns you should unlearn in Python,” we’re talking about the second kind: the implementation. These patterns still solve real problems. But in Python, the way you solve them often looks nothing like the solutions shown in C++ or Java.
That’s the key idea behind this series. The moral is simple:
Bears learn to climb trees to reach food. But Eagles do not climb, they fly.
In Part 1, we took apart the Builder and Singleton patterns, showing how Python’s features (like default arguments or modules) make many “classic” implementations unnecessary or even counterproductive.
Now, let’s move on to two more patterns: Flyweight and Prototype. Both solve real problems. But as you'll see, Python gives us simpler, more natural ways to solve them.